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VR  3D modeling tools, 2022
l changeable x w changeable x h 200 mm (x x w x h  inch)
Fusion360, Keyshot, Unity
Arduino, Soft urethane, silicone, Stainless steel, TPU

VR Clayは、VR環境で粘土の質感と感触を手で感じながら彫刻を可能にするハプティックツールです。2012年に中国で発見された陶器の破片は、人類が何千年も前から粘土の彫刻技術を発展させてきたことを示しています。しかし、現在の主流の技術は、キーボードとマウスを使用して2Dモニター上で操作し、3Dプリンターで出力するものであり、これはアクセス性と生産性を最大限に高める一方で、伝統的な彫刻技術が失われる危険性も伴っています。 
大学の彫刻科は徐々に消えつつあり、物理的な彫刻家でさえデジタル彫刻を学ばなければならない現実に直面しています。しかし、多くの人がデジタル彫刻の高い参入障壁を感じています。調査とインタビューの結果、専門のデジタル彫刻家やデザイン学生は、直感的で本能的な特性のために物理的な彫刻技術を好むことが分かりました。新しいコンピューターアプリケーションに適応するのは負担です。 
VR-Clayは、こうした馴染みのある直感的で本能的な彫刻技術をデジタル形式で利用します。この革新により、伝統的な彫刻技術の発展が続き、物理的な彫刻家がデジタル彫刻に参入する障壁が低くなり、デジタル彫刻家は新しいアプリケーションに適応する時間を節約できます。直感的で本能的な粘土彫刻技術とデジタルツールの統合は、より生産的で創造的な活動を約束します。

 

 

 

Motivation

コンピュータ技術の発展により、人類は初めて粘土で何かを作り始めた時から発展させてきた伝統的な彫刻技術を失いつつあります。

この技術は人間にとって直感的で本能的な行動です。これは幼少期から触覚遊びを通じて発達します。指示や教育がなくても、人間は粘土を触りながら、触覚を通じて何をどのように作るかを想像し、楽しみながら技術を身につけていきます。

しかし、現在存在するコンピュータ彫刻用のアプリケーションは、キーボードとマウスを使って平面のモニター上で行われるため、触覚による彫刻技術をコンピュータベースの三次元環境で効果的に活用することができません。

 
 

HMW 

私たちはどのようにして、コンピュータの利点を活かした三次元環境で触覚彫刻技術を利用することができるでしょうか?

 

人類はどのようにして蓄積された物理的な彫刻技術をコンピュータ領域で利用できるでしょうか?物理的な彫刻家はどのようにして彼らのスキルをコンピュータ環境で活用できるでしょうか?コンピュータ彫刻家はどのようにして、キーボードやマウスに頼らずに手で彫刻を行うことができるでしょうか?そして、これらの質問は本当に必要なのでしょうか?これらの疑問に対処するために、私は以下のインタビューや調査を行いました。

 

 

 
 

 

Interview

With fine artists based on modeling

A. About physical sculpting

a1. What is your modeling process?

  1. Generating Ideas
  2. Rapid Shape Prototyping with Clay
  3. Sketching on Paper or Tablet
  4. Physical Modeling

a-2. What are the advantages of working with physical modelling?

  • The viewers can share the feeling of the artist touching the clay.
  • The artist’s emotions can be shared with the viewers. Viewers can feel the sincerity of the sculptor.

a-3. The matter has its own uniqueness, value, and vitality.

  • The physical space creates the atmosphere of the work.

a-4. What are the downsides of physical sculpting? It is affected by gravity.

  • The probability of failure is high. The financial burden is enormous. There is a risk of breakage.

a-5. What are computer sculpting apps similar to physical sculpting?

  • There is not.

 

B. About virtual sculpting

b-1. What are the advantages of working with digital sculpting?

  • It is possible to import previous work, copy, and paste it.
  • It takes up less space.
  • Less hard on the body. 

b-2. What are the downsides of working digitally?

  • It takes too much time to learn. It is not familiar.
  • Barriers to entry are too high.
  • Prediction is possible. leaves no aftertaste Expression is limited.
  • It does not exist in the real world.
  • It is too real to be unrealistic.
  • What happens in computer work is imitating, not real.

b-3. What needs to be improved in digital modelling?

  • I wish I could touch the clay.
  • I hope that unexpected results can be produced.
  • I hope I did not expect the result. I want the soil to harden.
  • I wish the concept of time were applied to materials over time.

 

With fine designers based on modeling

C. About physical sculpting

C-1. What is your modelling process?

  • Ideation – Sketching on the paper or tablet – Physical modelling

C-2. What are the advantages of working with physical modelling?

  • The user can understand the form more intuitively. Users can accurately grasp the volume and texture It can be created without learning the program.
  • I can make it the way I want it to feel.
  • Physical work is faster than computer work.
  • It is possible to understand the properties of materials.
  • The sculptor can communicate the material.
  • The sculptor can feel the touch.

C-3 What are the downsides of physical sculpting?

  • Expensive, Time consuming
  • My body aches, and I get dusty.

C-4 What are computer sculpting apps similar to physical sculpting?

  • Although “Zbrush” is similar to a physical modelling operation, it is not very similar.

 

D. About virtual sculpting

D-1. What are the advantages of working with digital sculpting?

  • Less hard on the body.
  • I can work without time and space constraints

D-2. What are the downsides of working digitally?

  • It is difficult to convey the sense of touch and texture used by the artist to the viewer.
  • It may be difficult to easily understand the shape three- dimensionally at once.
  • In order to implement an idea, you need to be proficient in the program you use.
  • You have to learn to program, you can’t see the real thing
  • I cannot feel the material with my hands.
  • It is difficult to grasp the light (illumination) and the three- dimensional shape of the model on the monitor.
  • this is not alive
  • The audience cannot feel the faint emotion, the pleasure they cannot do.

D-3. What needs to be improved in digital modelling?

  • Keyboards and mice are not enough for sculpting.
  • We need tools to replace them.
  • I wish I could touch and feel it in real time
  • It needs a simple way of working

 

 

SURVEY 

With Sculpture Students From 22 Universities In England And Korea, the members of Royal Society Of Sculptors and the Industrial design students From 22 Universities In England And Korea

 

1. “What is the first tool you use when creating three-dimensional artwork?”

1-1. To sculpture students at 22 universities in the UK and Korea

1-2. To the members of Royal Society Of Sculptors

1-3. To the Industrial design students From 22 Universities In England And Korea

2. What can be experienced in physical sculpting that cannot be replicated in computer sculpting?

2-1. To sculpture students at 22 universities in the UK and Korea

2-2. To the members of Royal Society Of Sculptors

2-3. To the Industrial design students From 22 Universities In England And Korea

 

3. If computer sculpting is developed to be similar to physical sculpting, who will benefit the most from computer sculpting?

3-1. To sculpture students at 22 universities in the UK and Korea

3-2. To the members of Royal Society Of Sculptors

3-3. To the Industrial design students From 22 Universities In England And Korea

 

4. Which do you think is more helpful for getting a job or a well-paying career: learning physical sculpting or computer sculpting?

4-1. To sculpture students at 22 universities in the UK and Korea

4-2. To the members of Royal Society Of Sculptors

4-3. To the Industrial design students From 22 Universities In England And Korea

 
 
 

Experiment

この解決策は偶然見つかりました。私は集中するために机で資料を検索する際、粘土を手に持っていじる癖があります。ある日、水風船を誤って粘土と思い込み、長時間手に持っていました。

興味を持ち、水風船を手袋に貼り付けてテストし、さまざまな材料を集めて粘土に最も近い質感のものを見つけました。

 

 

Test to prove function

その後、インペリアル・カレッジのエンジニアや王立美術学校の彫刻家とともに、これらの触覚感覚や技術を検証しました。

Connection with Arduino

Connection with devices

 

 

 

 

 

SUBART ™ by Bear Lee.  2006.

105-87-21524

Bear Lee

T.  +82) 10-4216-3225

E.  subart28@gmail.com

W. https://subart.co.kr/