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VR  3D modeling tools, 2022
l changeable x w changeable x h 200 mm (x x w x h  inch)
Fusion360, Keyshot, Unity
Arduino, Soft urethane, silicone, Stainless steel, TPU

VR Clay是一种触觉工具,可以在VR环境中进行雕塑,使用户可以用手感受到黏土的质地和触感。2012年在中国发现的陶器碎片表明,人类几千年来一直在发展黏土雕塑技术。然而,今天的主要技术是使用键盘和鼠标在2D显示器上操作,并使用3D打印机进行打印,这虽然最大限度地提高了可及性和生产力,但却有失去传统雕塑技术的风险。 
大学的雕塑系正逐渐消失,甚至连物理雕塑家也需要学习数字雕塑。许多人发现这种过渡具有很高的进入壁垒。调查和访谈显示,专业数字雕塑家和设计学生更喜欢物理雕塑技术,因为它们具有直观和本能的特性,而适应新的计算机应用程序则是负担。 
VR-Clay利用这些熟悉的和本能的雕塑技能,以数字形式呈现。这一创新允许传统雕塑技术的持续发展,降低了物理雕塑家进入数字雕塑领域的门槛,并且使数字雕塑家节省了适应新应用程序的时间。将直观和本能的黏土雕塑技术与数字工具相结合,承诺实现更具生产力和创造力的活动。

 

 

 

Motivation

随着计算机技术的发展,人类正在失去自首次使用黏土创作以来发展起来的传统雕塑技术。

这种技能对人类来说是一种直观和本能的行为。它从很小的时候通过触觉游戏发展起来。即使没有指示或教育,人类通过触摸和操作黏土,通过触觉想象和享受创造,并磨练他们的技能。

然而,目前用于计算机雕刻的应用程序依赖于在平面显示器上使用键盘和鼠标,因此我们无法在基于计算机的三维环境中有效地利用触觉雕刻技术。

 
 

HMW 

我们如何在具有计算机优势的三维环境中利用触觉雕刻技术?

 

人类如何将积累的物理雕刻技术应用于计算机领域?物理雕塑家如何在计算机环境中运用他们的技能?计算机雕刻家如何不再依赖键盘和鼠标,而是使用双手进行雕刻?这些问题是否必要?为了解决这些疑问,我进行了以下访谈和调查。

 

 

 
 

 

Interview

With fine artists based on modeling

A. About physical sculpting

a1. What is your modeling process?

  1. Generating Ideas
  2. Rapid Shape Prototyping with Clay
  3. Sketching on Paper or Tablet
  4. Physical Modeling

a-2. What are the advantages of working with physical modelling?

  • The viewers can share the feeling of the artist touching the clay.
  • The artist’s emotions can be shared with the viewers. Viewers can feel the sincerity of the sculptor.

a-3. The matter has its own uniqueness, value, and vitality.

  • The physical space creates the atmosphere of the work.

a-4. What are the downsides of physical sculpting? It is affected by gravity.

  • The probability of failure is high. The financial burden is enormous. There is a risk of breakage.

a-5. What are computer sculpting apps similar to physical sculpting?

  • There is not.

 

B. About virtual sculpting

b-1. What are the advantages of working with digital sculpting?

  • It is possible to import previous work, copy, and paste it.
  • It takes up less space.
  • Less hard on the body. 

b-2. What are the downsides of working digitally?

  • It takes too much time to learn. It is not familiar.
  • Barriers to entry are too high.
  • Prediction is possible. leaves no aftertaste Expression is limited.
  • It does not exist in the real world.
  • It is too real to be unrealistic.
  • What happens in computer work is imitating, not real.

b-3. What needs to be improved in digital modelling?

  • I wish I could touch the clay.
  • I hope that unexpected results can be produced.
  • I hope I did not expect the result. I want the soil to harden.
  • I wish the concept of time were applied to materials over time.

 

With fine designers based on modeling

C. About physical sculpting

C-1. What is your modelling process?

  • Ideation – Sketching on the paper or tablet – Physical modelling

C-2. What are the advantages of working with physical modelling?

  • The user can understand the form more intuitively. Users can accurately grasp the volume and texture It can be created without learning the program.
  • I can make it the way I want it to feel.
  • Physical work is faster than computer work.
  • It is possible to understand the properties of materials.
  • The sculptor can communicate the material.
  • The sculptor can feel the touch.

C-3 What are the downsides of physical sculpting?

  • Expensive, Time consuming
  • My body aches, and I get dusty.

C-4 What are computer sculpting apps similar to physical sculpting?

  • Although “Zbrush” is similar to a physical modelling operation, it is not very similar.

 

D. About virtual sculpting

D-1. What are the advantages of working with digital sculpting?

  • Less hard on the body.
  • I can work without time and space constraints

D-2. What are the downsides of working digitally?

  • It is difficult to convey the sense of touch and texture used by the artist to the viewer.
  • It may be difficult to easily understand the shape three- dimensionally at once.
  • In order to implement an idea, you need to be proficient in the program you use.
  • You have to learn to program, you can’t see the real thing
  • I cannot feel the material with my hands.
  • It is difficult to grasp the light (illumination) and the three- dimensional shape of the model on the monitor.
  • this is not alive
  • The audience cannot feel the faint emotion, the pleasure they cannot do.

D-3. What needs to be improved in digital modelling?

  • Keyboards and mice are not enough for sculpting.
  • We need tools to replace them.
  • I wish I could touch and feel it in real time
  • It needs a simple way of working

 

 

SURVEY 

With Sculpture Students From 22 Universities In England And Korea, the members of Royal Society Of Sculptors and the Industrial design students From 22 Universities In England And Korea

 

1. “What is the first tool you use when creating three-dimensional artwork?”

1-1. To sculpture students at 22 universities in the UK and Korea

1-2. To the members of Royal Society Of Sculptors

1-3. To the Industrial design students From 22 Universities In England And Korea

2. What can be experienced in physical sculpting that cannot be replicated in computer sculpting?

2-1. To sculpture students at 22 universities in the UK and Korea

2-2. To the members of Royal Society Of Sculptors

2-3. To the Industrial design students From 22 Universities In England And Korea

 

3. If computer sculpting is developed to be similar to physical sculpting, who will benefit the most from computer sculpting?

3-1. To sculpture students at 22 universities in the UK and Korea

3-2. To the members of Royal Society Of Sculptors

3-3. To the Industrial design students From 22 Universities In England And Korea

 

4. Which do you think is more helpful for getting a job or a well-paying career: learning physical sculpting or computer sculpting?

4-1. To sculpture students at 22 universities in the UK and Korea

4-2. To the members of Royal Society Of Sculptors

4-3. To the Industrial design students From 22 Universities In England And Korea

 
 
 

Experiment

解决方案是偶然发现的。当我在书桌上搜索资料以帮助集中注意力时,我有一个习惯就是揉捏黏土。有一天,我错误地将一个水球当作黏土,长时间地拿在手里。

受到启发,我将水球贴在手套上进行测试,并收集了各种材料,找出了与黏土质地最接近的材料。

 

 

Test to prove function

然后,我与帝国学院的工程师和皇家艺术学院的雕塑家验证了这些触觉感和技术。

Connection with Arduino

Connection with devices

 

 

 

 

 

SUBART ™ by Bear Lee.  2006.

105-87-21524

Bear Lee

T.  +82) 10-4216-3225

E.  subart28@gmail.com

W. https://subart.co.kr/